The game is a program with five reels and twenty winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many as possible similar symbols on the winning lines.
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This game follows the generally known two deal poker rules. The player selects optionally the bet value, then the prize can be doubled without any more bet.
Play online!The game is a program with three reels and five winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out three similar symbols on the winning lines.
Play online!The game is a program with 4 reels and 27 winning lines from the left side, and another 27 winning lines from the right side. The purpose of the game is to sort out as many similar symbols as possible across the winning lines.
Play online!Two deal poker game, where we can play even on four tables, regarding to the bonuses it is familiar with the CLASSIC POKER game which is also in this packet. The game is played with 52 cards without joker on each table.
Play online!The game is a program with five reels and twenty winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many as possible similar symbols on the winning lines.
A video card game, in which easily understandable fruit symbols has been used. The main goal of the game is to collect as many as possible cards containing similar symbols. It is supported by the card keeping possibility after the first draw. The secondary goal of the game is to collect and achieve bonus prizes.
Play online!This game is a three deal poker program with traditional poker rules, controlled by a random generator.
Play online!The game is a program with 5 reels and 5 winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many as possible similar symbols on the winning lines.
Play online!The game is a program with 5 reels and 10 winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many as possible similar symbols on the winning lines.
Play online!The game is a program with 4 reels and 27 winning lines from the left side, and another 27 winning lines from the right side. The purpose of the game is to sort out as many similar symbols as possible across the winning lines.
The game is a program with five reels and twenty winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many as possible similar symbols on the winning lines.
Play online!The game is a program with five reels and twenty winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many as possible similar symbols on the winning lines.
The game is a program with five reels and twenty winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many as possible similar symbols on the winning lines.
The game is a program with five reels and four winning lines, the lines forms four rows. The purpose of the game is to roll out three or more sequential symbols as many as possible on the winning rows.
Play online!The game is a program with 4 reels and 81 winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out four similar symbols on consecutive reels. The game has two modes, Red/Blue.
A game with two deals, on five reels with selectable 1 – 4 rows. The valuation happens with the calculation of the similar symbols on the active row. The Joker symbol replaces any symbol. There can be only one Joker per row.
The game is a program with 5 reels and 40 winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many as possible similar symbols on the winning lines.
The game is a program with five reels and twenty winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many as possible similar symbols on the winning lines.
Play online!The game is a program with three reels and eight winning lines, in which the computer simulation of the traditional engine powered reels realised.
The game is a program with 5 reels and 10 winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many similar symbols as possible on the winning lines.
Play online!The game is a program with 5 reels and 10 winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many as possible similar symbols on the winning lines.
Play online!This program is game with five reels in which the symbols connected in a honeycomb pattern. The purpose of the game is to sort out as many as possible similar symbols on the winning lines.
The game is a program with five reels and twenty winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many as possible similar symbols on the winning lines.
The game is a program with 3 reels and 27 winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many similar symbols as possible across the winning lines.
Play online!The game is a program with 4 reels and 81 winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out four similar symbols on consecutive reels.
The game is a program with 4 reels and 5 winning lines from the left side, and another 5 winning lines from the right side. The purpose of the game is to sort out as many similar symbols as possible across the winning lines.
Play online!The game is a program with 5 reels and 10 winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many similar symbols as possible on the winning lines.
The game is a program with five reels and twenty winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many as possible similar symbols on the winning lines.
The game is a program with five reels and twenty winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many as possible similar symbols on the winning lines.
Play online!The game is a program with five reels and twenty winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many as possible similar symbols on the winning lines.
Play online!The game is a program with five reels and twenty winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many as possible similar symbols on the winning lines.
The game is a program with 3 reels and 27 winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many similar symbols as possible across the winning lines.
The game is a program with 5 reels and 9 winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many as possible similar symbols on the winning lines.
This game is a two deal poker program with traditional poker rules, controlled by a random generator.
The game is a program with three reels and three winning lines, in which the computer simulation of the traditional engine powered reels realised.
Play online!The game is a program with three reels and three winning lines, in which the computer simulation of the traditional engine powered reels realised.
The game is a program with 3 reels and 27 winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many similar symbols as possible across the winning lines.
The game is a program with three reels and five winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out three similar symbols on the winning lines.
The game is a program with five reels and five winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many as possible similar symbols on the winning lines.
Play online!The game is a program with three reels, five winning lines and two spins, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out three similar symbols on the winning lines.
Play online!The game is a program with 5 reels and 10 winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many as possible similar symbols on the winning lines.
The game is a program with five reels and twenty winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many as possible similar symbols on the winning lines.
Play online!The game is a program with 5 reels and 5 winning lines, in which the computer simulation of the traditional engine powered reels realised. The purpose of the game is to sort out as many as possible similar symbols on the winning lines.
At the beginning of the game we can set the number of winning lines and the value of the bet with the BET and HOLD5 buttons. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. By pressing the HOLD buttons any reel can be stopped. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button to the doubling game. The WILD (Amon) symbol replaces any, except the SCATTER (stone tablet), but alone it has a prize. On the given line always the bigger prize is valid. The shortest time of the default game it 1.78 seconds.
The SCATTER (stone tablet) symbol counts on the whole game field, not just only on the active lines. If three or more SCATTER symbols occur, above the prize, 10 more spin is the reward. During the free spins, more free spin reward is possible. At the beginning of the free spins a stone tablet falls into the screen. The program chooses one from the symbols on the tablet; this will be the BONUS SYMBOL during the free spins. The selected BONUS SYMBOL acts as a SCATTER – for winning it does not have to be on the winning lines – furthermore in the case of winning, the prize is multiplied by the number of the winning lines, as if turned in on all winning lines, this is indicated with the symbol copied in the full height of the reel. If a free spin comes during the free spin cycle, there is no new bonus symbol selection, just the number of the free spins increases.
The number of the winning lines is between 1 and 20. The value of the bet on one line is the following: 1, 5, 6, 10, 20, 30, 40, 50, 60, 70, 80, 90 and 100. The lowest and highest limit of the selectable bet is adjustable by the operator, because of it can be different from the above list. To see the Paytable press the HOLD4 button or on dual screens it is displayed on the second monitor.
At the beginning of the game we can set the number of winning lines to 5 or 10 and the value of the bet with the BET and HOLD5(LINES) buttons. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. By pressing the HOLD buttons any reel can be stopped. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button to the doubling game. The Scatter (stone table) symbol replaces any symbols except TABLE bonus. On the given line always the bigger prize is valid.
The SCATTER symbol counts on the whole game field, not just only on the active lines. If three or more SCATTER symbols occur, above the prize, 10 more spin is the reward. During the free spins, more free spin reward is possible. At the beginning of the free spins a stone tablet falls into the screen. The program chooses one from the symbols on the tablet; this will be the bonus symbol during the free spins. The selected bonus symbol acts as a SCATTER – for winning it does not have to be on the winning lines – furthermore in the case of winning, the prize is multiplied by the number of the winning lines, as if turned in on all winning lines, this is indicated with the symbol copied in the full height of the reel. If a free spin comes during the free spin cycle, there is no new bonus symbol selection, just the number of the free spins increases.
The lowest and highest limit of the selectable bet is adjustable by the operator. To see the Paytable press the HOLD4 button or on dual screens it is displayed on the second monitor. The base of the rewards is the line bet, except the SCATTER rewards, it is based on the sum of all bets.
To set the appropriate bet, use the BET button. By pressing the START button the value of the bet is deducted from the CREDIT and the lower three reels start to rotate and will stop one by one. If there is winning combination, then this is copied into the middle and upper row. If on the first roll there is no winning combination, then the program automatically rotates the probable winner combination, but the player can change the held reels, according to his/her will with the HOLD button. The held reels will appear on the middle and upper rows and by pressing again the START, after deducting a subsequent bet, the not held reels will turn in new symbols. The WILD (gold bar) symbol replaces any other symbol. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button to the doubling game.
When the START button is pressed, in the bonus window all three fields fills randomly with 40 – 100 times of the current bet. If three BONUS (safe-deposit) symbol appears on the reels, then it is a bonus prize. The reels and the bonus window’s fields, A, B, C, are linked together. So if on the middle reel, which is marked with the letter B, appears three BONUS, then the prize value will be equal with the B counter’s value in the bonus window. Of course there is the possibility of the BONUS row on all reels, in this case the A counter linked as a prize to lower row, the B to the middle and the C to the upper. The sum of these prizes goes into the WIN. This value with the START button goes to the CREDIT field or with the BET button it can be doubled.
The selectable bets are the following: 1, 5, 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000. The lowest and highest limit of the selectable bet is adjustable by the operator and therefore it may differ from the above list. The WILD symbol replaces any other symbol including the bonus figures.
The base of the prize is all of the bets – the cost of on turn.
First the player selects the value of the by pressing the BET button as many times as it is necessary. The deal begins with the START button, the credit deducted by the actual value of the bet. The machine automatically turns over the favourable cards, but the player can change these with the five HOLD buttons and by pressing the START button the not held cards will be exchanged for the price of a new bet. If there is a winning combination it will be displayed in the table and also appears in the WIN field. If on the first deal a winning combination is achieved, by pressing the BET the reward can be doubled without any further credit reduction. The first deal with winning combination can be the base of a bigger reward (for example: 2 PAIR → FULL, 3 OF A KIND → 4 OF A KIND etc.). The player can achieve this by pressing the START button, which changes the not held cards in the prise of a new bet.
In the doubling the cards are separated into two groups as follows: RED HOLD2 red cards(Hearts, Diamonds) BLACK HOLD4 black cards(Clubs, Spades) The player can bet for the next pulled card by risking the achieved prize on double or nothing base by pressing the selected group’s button. The decision is helped by displaying the five previous drawn cards. If he/she hits the group of the next pulled card, then the reward is doubled if not it is lost. Of course the player can ask to credit the prize and ending the doubling with the START button.
The selectable bets are the following: 1, 5, 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000. The lowest and highest limit of the selectable bet is adjustable by the operator and therefore it may differ from the above list.
Examples of the various prizes are displayed on the information screen; this is on the upper monitor on two screen machines. The presented card combinations are just only examples. In one screen mode the HOLD4 button shows this information.
If your first two cards have the same point value, you may split them into two separate hands by placing a second bet equal to the original bet. You then proceed to draw cards. You may draw as many cards as you like on each split hand, but if you split two aces, you receive only one additional card for each ace. If you receive an ace and a ten-value card in a split hand, it is counted as 21 and not Blackjack.
After you are dealt two cards, and think that another card will allow you to beat the dealer’s hand, you can increase your bet by an amount up to your original bet or “double” your bet. Your wager is doubled, and you are allowed to receive one more card.
If the dealer has as Ace as his up card, you’ll be given a chance to buy insurance. When you buy insurance, you’re betting that the dealer has a blackjack. It allows you to try and protect yourself when you think that the dealer may have Blackjack. When buying insurance, you place half of your initial bet by pressing the Insurance button. If the dealer does have Blackjack, you are paid 2 to 1 on your insurance bet. If the dealer doesn’t have Blackjack, you lose your insurance bet.
At the beginning of the game we can set the value of the bet with the BET button. When changing the bet, the winning lines are displayed on the game field. The value of the bet is deducted from the CREDIT after pressing the START button, the three reels starts to rotate and within a short time they will stop one by one. With the HOLD buttons the reels can be stopped. If there was a winning combination, then its value appears in the WIN field. This prize can go to the CREDIT with the START button or with the BET button to the doubling game.
At the beginning of the game the player can set the actual value of the bet with the BET button. The value of the bet is deducted from the CREDIT after pressing the START button, the three reels start to rotate and within a short time they will stop. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button the prize is transferred to the doubling process. If no winning combination is achieved, a new game starts at the prize of bet by pressing the START button again. During the game all of the twenty seven winning lines are always active. Wild symbol subtitutes for all symbols.
With the BET button the value of one deal is adjustable on one table. The HOLD5 button sets the number of the tables/rows. By pressing the START the price of the game – the value if the bet multiplied by the number of tables – is deducted from the CREDIT. The first deal is always on the first table (the lowest row). The given winning combinations are automatically held by the program, but the player can change it. If the player plays on multiple tables the held cards copied into the other playing rows. If there is no held, then the next deal will be the first deal. In the second deal new cards will be dealt into the not held places in the first row, and into the empty spaces the above rows. The valuation happens by rows, the base of the prize is the bet on one table. The first deal can be accepted by the player (with the BET button), it is not mandatory to have a second deal. The bonus rewards triggered by any bonus combination on any table. The reward is transferable to the doubling game.
This bonus is displayed by a magic number in the BONUS 4 field, the default values is 5. This means, to achieve this bonus reward a poker combination is required from fives. With this bonus poker the player wins the fivefold of the normal poker reward. After this in the BONUS 4 field the number changes to 6, and then this bonus is achievable by a six poker. The reward is equal of the six fold of a normal poker price. This number then increases to 7, 8, 9 and to 10. If the 10 bonus is won, the prize is tenfold of the normal poker reward and the BONUS 4 counter returns to its default value, five and the game continues in this order.
The value of these bonus rewards are displayed on the lower left part of the screen the BONUS 3 field: which is 3 x “magic number” x BET. Under it there are 10 squares with numbers and red arrows. The player can win this BONUS 3 during the “3 of a kind” reward with the magic numbers. After each bonus reward (all of them must be 6 card), in the square fields the highest number is replaced by a red arrow. As soon as all numbers are replaced throughout to one with arrows, then the colour of the reward row is changed to red and the bonus reward increased as many times as the magic number. After the bonus prize is changed to this higher value, all of the red arrows are removed and in the square fields the numbers from 10 to 1 appears in a descending order. This bonus is directly depends from the number in the BONUS 4 field, if the sum of this number is 10, then the increased bonus will be the three collected reward: 3 x 10 x 10 x BET.
The selectable bets on one table are the following: 1, 5, 10, 25, 30, 100, 200, 300, 400, 500, the number of the tables are 1, 2, 3 and 4. The lowest and highest limit of the selectable bet is adjustable by the operator and therefore it may differ from the above list. The rewards are the following:
At the beginning of the game we can set the number of winning lines and the value of the bet with the BET and HOLD5 buttons. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. By pressing the HOLD buttons any reel can be stopped. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button to the doubling game. The WILD (Chinese warrior) symbol replaces any, except the SCATTER (geisha), but alone it has a prize. On the given line always the bigger prize is valid.
The SCATTER symbol counts on the whole game field, not just only on the active lines. If three or more SCATTER symbols occur, above the prize, 10 more spin is the reward. During the free spins, more free spin reward is possible. At the beginning of the free spins a tablet falls into the screen. The program chooses one from the symbols on the tablet; this will be the bonus symbol during the free spins. The selected bonus symbol acts as a SCATTER – for winning it does not have to be on the winning lines – furthermore in the case of winning, the prize is multiplied by the number of the winning lines, as if turned in on all winning lines, this is indicated with the symbol copied in the full height of the reel. If a free spin comes during the free spin cycle, there is no new bonus symbol selection, just the number of the free spins increases.
Set the value of the bet with the BET button. By pressing the START button, the game starts, the value of the bet is deducted from the CREDIT, and five cards dealt. In that case if two or more similar cards have been dealt the program automatically holds them. In this phase the player can alter – according to his/her will – the held cards. Pressing again the START button a subsequent bet value is deducted from the CREDIT and the not held cards exchanged. If there is no winning combination everything starts from the beginning again, but if there is a winning situation then the player can choose to credit it or to double the prize.
During the doubling the rest of the deck is separated into two groups as follows: Low cards - HOLD2 diamond, cherry and joker High cards – HOLD4 orange, plum, melon, bell and joker The player can bet for the next pulled card by risking his/her achieved prize on double or nothing base by pressing the selected group’s button. The decision is helped by displaying the number of left cards in the groups. If he/she hits the group of the next pulled card, then the reward is doubled if not it is deleted. Of course the player can ask to credit the prize and ending the doubling with the START button.
If there was no prize in the game, but there were 2 cherry symbols, then the value of the bet is added to the Cherry Bonus field and the level of the arrow in the field is raised. If this level is fully filled, a bonus prize is give and with the above mentioned method it can be doubled or credited. If the player was successfully collected 4 similar symbols and these symbols are not lit in the Poker Bonus field, then they will be marked. If every symbol marked, the prize on the table is awarded and with the above mentioned method it can be doubled or credited. To help the player the any time selection options, the necessary information for game play is shown in the Information field. (SELECT BET; PUSH START; HOLD CARDS; etc.) The program shuffles the dealt cards from a 139 card deck. The player can track – as a helping guide for decision making – on the Cards left label how many cards remain in the given group. The reshuffle happens in three cases. First when there is a prize, second is when the number of the cards left is under 42 or the BET is changed.
The possible bets are the following: 1, 5, 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000. The lowest and highest limit of the selectable bet is adjustable by the operator and therefore it may differ from the above list. The paytable is displayed on the information screen, this can be called by pressing the HOLD4 button or it is on the second monitor. The values are not multiplier values, but concrete winnable points. The illustration refers to that case if the bet is 1. The multiplier values of the rewards:
The BET button sets the actual value of the game. When this value changes, the rewards in the reward table also change, according to the actual bet. The START button begins the first game. Five new cards dealt and above the middle the 1st DEAL label appears. Simultaneously the actual bet is deducted from the credit and the following labels appearing in the information field: HOLD CARDS – SELECT BET – PUSH START The program recognises the possible winning combinations and automatically holds the cards. With the five HOLD buttons the good cards can be kept or the program selected ones deleted for the second deal. Pressing again the START the not held cards exchanged. Above the middle card the 2nd DEAL label displayed and a new bet value is deducted from the credit. If there is no winning combination from the actual deal, then this game is ended. If there is a winning combination in the second deal, the player can ask a new deal with the START button and in the price of a new bet to achieve a higher reward in the third round. For example in the second round there is a “3 OF A KIND” reward, then only one appropriate card is missing for a “POKER” prize. The BET button accepts the rewards in the first and second round, after this the player can decide to double or credit it. After the third deal it is not necessary to accept, in this case only the doubling or the crediting is possible.
This bonus is represented by a magical number in the “BONUS 4 of” field, the default value is 5. To achieve this bonus reward a winning combination of a poker from 5 is necessary. In this bonus poker, the player wins the fivefold of the normal poker prize. After this reward the magical number in the “BONUS 4 of” field changes to six and now this bonus triggered by a 6 poker winning combination. The reward is sixfold of the poker prize. If this is won, then the magical number changes to 7, 8, 9 and 10 in the “BONUS 4 of” field. In that case if the 10 bonus is won, the bonus reward is tenfold of the poker prize and the magical number returns to five and the game continues in this order.
The value of this bonus reward is in the last row of the reward table. It is calculated as follows: 3 x magic number x BET. Next to right there are ten square fields with numbers and red arrows. The “BONUS of 3” is winnable during the “3 of a kind” rewards with the magical number. After every this kind of bonus the highest number is replaced by a red arrow. When all number to 1 is substituted by an arrow, then the bonus reward is multiplied by the magical number. Following this raise of the reward, all of the red arrows are removed and in the square field the numbers from ten to one appear again, in a descending order. This bonus is directly depending from the magical number in the “BONUS 3 of” field, if the value of this number is ten, then the raised collected reward of BONUS 3 is 3 x 10 x 10 x BET.
During the doubling the cards are divided into two groups, according to the following: LOW – HOLD2 A, 2, 3, 4, 5, 6 HIGH – HOLD4 8, 9, 10, J, Q, K The player can risk the achieved reward in double or nothing basis by guessing that the next draw card belongs to which group. The decision is helped by displaying the previous five cards. If the guess was correct, the group is hit, the reward is doubled, in the opposite case it is lost. The 7 card is not belonging to any group, so if it is the next card, the reward is unchanged, and the player can continue with the doubling. Of course the player can ask to credit the achieved prize and finish the process by pressing the START button at any time.
At the beginning of the game the player can set the value of the bet with the BET button. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button the reward is transferred to the doubling process. If no winning combination is achieved, a new game starts at the prize of the bet by pressing the START button again. In the game all five winning lines are active; the winning combinations direction is from the left to the right. Three or more star symbols are a winning situation if they are not on a winning line (SCATTER).
The selectable bets are the following: 1, 5, 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000. The lower and upper limit of the bet is adjustable by the operator, so it can be different from the above list. The reward table is displayed on the upper monitor in two screen mode; with one display the HOLD4 button shows.
At the beginning of the game the player can set the value of the bet with the BET button. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button the reward is transferred to the doubling process. If no winning combination is achieved, a new game starts at the prize of the bet by pressing the START button again. In the game all ten winning lines are active; the winning combinations direction is from the left to the right. Three or more beachball symbols are a winning situation if they are not on a winning line (SCATTER).
At the beginning of the game the player can set the actual value of the bet with the BET button. The value of the bet is deducted from the CREDIT after pressing the START button, the three reels start to rotate and within a short time they will stop. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button the prize is transferred to the doubling process. If no winning combination is achieved, a new game starts at the prize of bet by pressing the START button again. During the game all of 54 winning lines are always active. Wild symbol substitutes for all symbols but a set of 3x WILD symbol is not a winning combination.
At the beginning of the game we can set the number of winning lines and the value of the bet with the BET and HOLD5 buttons. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. By pressing the HOLD button any reel can be stopped. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button to the doubling game. The WILD (Snake) symbol replaces any, except the BONUS and SCATTER, but alone it has a prize. On the given line always the bigger prize is valid.
If three or more BONUS (Arabic) symbol appears on the active winning line, then the bonus game starts. By selecting one of the symbols it gives the bonus multiplier. On the appearing bonus screen the player must select 3, 4 or 5 items from the pedlar’s offer, according to the number of the BONUS symbols. To move the selection use the HOLD2 and HOLD4 buttons, to select use the START. The value of the selected items appears immediately. After selecting the last item, the program shows every objects point value. The player reward is calculated by the items point value times the achieved multiplier. The reward must be accepted by the START button, and on the usual way it can be doubled or credited.
The number of the winning lines can be 1 – 20, as the following figure shows and adjustable with the HOLD5/LINES button. The value of the bet on one line is the following: 1, 5, 6, 10, 20, 30, 40, 50, 60, 70, 80, 90 and 100. The value of all bets cannot be bigger than 2000 or the set maximum. The lowest and highest limit of the selectable bet is adjustable by the operator and therefore it may differ from the above list. The paytable is displayed on the information screen, this can be called by pressing the HOLD4 button or it is on the upper monitor.
At the beginning of the game we can set the number of winning lines and the value of the bet with the BET and HOLD5 buttons. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. By pressing the HOLD buttons any reel can be stopped. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button to the doubling game. The WILD (warrior) symbol replaces any, except the SCATTER (lady), but alone it has a prize. On the given line always the bigger prize is valid.
The SCATTER symbol counts on the whole game field, not just only on the active lines. If three or more SCATTER symbols occur, above the prize, 10 free spin is the reward. During the free spins, more free spin reward is possible. At the beginning of the free spins a tablet falls into the screen. The program chooses one from the symbols on the tablet; this will be the bonus symbol during the free spins. The selected bonus symbol acts as a SCATTER – for winning it does not have to be on the winning lines – furthermore in the case of winning, the prize is multiplied by the number of the winning lines, as if turned in on all winning lines, this is indicated with the symbol copied in the full height of the reel. If a free spin comes during the free spin cycle, there is no new bonus symbol selection, just the number of the free spins increases.
At the beginning of the game we can set the number of winning lines and the value of the bet with the BET and HOLD5 buttons. When changing the lines, the winning lines are displayed on the game field. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. By pressing the HOLD button any reel can be stopped. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button to the doubling game. The WILD (Scarecrow) symbol replaces any, except the BONUS (Tom) and SCATTER (Housewife), but alone it has a prize. On the given line always the bigger prize is valid.
The SCATTER (Housewife) symbol counts on the whole game field, not just only on the active lines. If three or more SCATTER symbols occur, above the prize, 10 more free spins is the reward. During the free spins, 10 more free spin reward is possible. The value of the reward during the free spins is counted threefold, except bonus prize.
If three or more BONUS (Tom) symbol appears on the active winning line this triggers the market bonus. By selecting one of the symbols it gives the bonus multiplier. On the appearing bonus screen the player must select 3, 4 or 5 items from eight fruits, according to the number of the BONUS symbols. To move the selection use the HOLD2 and HOLD4 buttons, to select use the START. The value of the selected fruits appears immediately. The reward is calculated by the items point value times the achieved multiplier. The reward must be accepted by the START button, and on the usual way it can be doubled or credited.
The number of the winning lines can be 1 – 20. The value of the bet on one line is the following: 1, 5, 6, 10, 20, 30, 40, 50, 60, 70, 80, 90 and 100. The value of all bets cannot be bigger than 2000 or the set maximum. The lowest and highest limit of the selectable bet is adjustable by the operator and therefore it may differ from the above list. The paytable is displayed on the information screen, this can be called by pressing the HOLD4 button or it is on the second monitor.
At the beginning of the game we can set the value of the bet with the BET button. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. By pressing the HOLD button any reel can be stopped. The winning combination is not necessary to start on the left side, but the similar symbols must follow each other. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button to the doubling game.
The number of the winning lines is four, this is not adjustable. The value of the bet is the following: 1, 5, 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000. The lowest and highest limit of the selectable bet is adjustable by the operator and therefore it may differ from the above list.
An inside bet on a single number. The chips are placed entirely in the middle of a number (including 0) on the Roulette table.
An inside bet on two neighbouring numbers, either on the vertical or the horizontal direction. The chips are placed on the line that divides the two numbers.
An inside bet on three numbers on a single vertical line (a street). The chips are placed on the lower edge of the board, at the end of the corresponding street. A bet on three numbers 0, 1 and 2 or 0, 2 and 3 is a special Street Bet. The chips are placed on the T-section where the three numbers meet.
An inside bet on four numbers. The chips are placed at the cross where the four numbers meet.
An inside bet on the numbers 0, 1, 2, and 3. The chips are placed on the lower edge of the board, at the end of the line between 0 and the first row.
An inside bet on six numbers (two neighbouring streets). The chips are placed on the lower edge of the Roulette table, at the T-section where the two streets meet.
An outside bet on all twelve numbers on any of the three horizontal lines. The chips are placed to the left side of the Roulette table, in one of the three unlabelled boxes next to the column. If one of the numbers in the selected column is hit, the payout is 2:1. 0 is a losing number.
An outside bet on the first (1-12), second (13-24), or third group (25-36) of twelve numbers. The chips are placed in one of the boxes marked "P12", "M12" or "D12". If one of the selected 12 numbers is hit, the payout is 2:1. 0 is a losing number.
An outside bet on the outcome of a particular colour, either red or black. The chips are placed on the red or black betting area on the Roulette table. If the selected colour is hit, the payout is 1:1. If the outcome is 0, you get half your bet back.
An outside bet on the outcome of either an even or an odd number. The chips are placed on "PAIR (Even)" or "IMPAIR (Odd)" on the Roulette table. If the selected outcome is hit, the payout is 1:1. If the outcome is 0, you get half your bet back.
An outside bet on whether the outcome of the next spin will be low (numbers 1 to 18) or high (numbers 19 to 36). The chips are placed on "MANQUE (1-18)" or "PASSE (19-36)". If the selected outcome is hit, the payout is 1:1. If the outcome is 0, you get half your bet back.
At the beginning of the game the player can set the actual value of the bet with the BET button. The value of the bet is deducted from the CREDIT after pressing the START button, the four reels start to rotate and within a short time they will stop. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button the prize is transferred to the doubling process. If no winning combination is achieved, a new game starts at the prize of the bet by pressing the START button again. During the game all of the eighty one winning lines are always active.
The change game play mode, use the HOLD5 button before the spin starts. In Red mode, the colour of the stripes is red, while in Blue mode the player uses the blue stripes. The difference between the two modes is the following: on the red stripes after the spins there cannot be the same symbol on above each other. However on the blue stripe the towering of the symbols is possible. When changing the mode, the actual reels slide to the left and from the right the new mode’s reels arrives. After the change the rewards table colour is also changed according to the mode, but the rewards values are unchanged.
The selectable bets are the following: 1, 5, 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000. The lower and upper limit of the bet is adjustable by the operator, so it can be different from the above list. The reward table is displayed on the upper monitor in two screen mode; with one display the HOLD4 button shows.
We can set the value of the bet with the BET button. The HOLD5 button sets the number of the winning rows. The price of the game – the bet on one line multiplied by the number of the active lines – is deducted from the CREDIT after pressing the START button. The first deal is always on the lowest row. The given winning combinations or those which can be a winning combination are automatically held by the program, but the player can modify them. The held symbols copied into the other playing rows. If there is no held, then the next deal will be the first deal. In the second deal new symbols will be dealt into the not held places in the first row, and into the empty spaces the above rows. The valuation happens by rows, the base of the prize is the bet on one row. The first deal can be accepted by the player (with the BET button), it is not mandatory to have a second deal. The bonus rewards are valid by rows. The reward is transferable to the doubling game.
The possible value of the bet on one line is the following: 10, 20, 50, 100, 200, 300, 400 and 500, the selectable number of the rows is 1, 2, 3 and 4. The lowest and highest limit of the selectable bet is adjustable by the operator and therefore it may differ from the above list. The paytable is displayed on the information screen, this can be called by pressing the HOLD4 button or it is on the second monitor. The displayed values are not concrete multipliers, but concrete rewards in points. The figure applies for the bet value 10.
At the beginning of the game the player can set the value of the bet with the BET button. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button the reward is transferred to the doubling process. If no winning combination is achieved, a new game starts at the prize of the bet by pressing the START button again. In the game all forty winning lines are active; the winning combinations direction is from the left to the right. Three or more star symbols are a winning situation if they are not on a winning line (SCATTER).
At the beginning of the game we can set the number of winning lines and the value of the bet with the BET and HOLD5 buttons. When changing the lines, the winning lines are displayed on the game field. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button to the doubling game. The WILD (Beer) symbol replaces any, except the BONUS (Longhorn beetle) and SCATTER (Darts), but alone it has a prize. On the given line always the bigger prize is valid.
If on an active winning line three or more BONUS (Longhorn beetle) symbol appears, then the Beer bonus game begins. In the case of four or five BONUS symbols the reward is doubled or multiplied by 10. If on the game field the SCATTER (Darts) symbol occurs also, then the player can enter the Darts bonus game too.
On the appearing bonus screen the player must select 1 – 6 beers from the seven pints. The reward is credited by the bonus multiplier. To move the selection use the HOLD2 and HOLD4 buttons, to select use the START. The value of the selected pints appears immediately. After selecting the last pint, the program will show the point values of all the pints. If the player won a Darts bonus game, he/she can continue to the Darts bonus, otherwise the reward must be accepted by the START button, and on the usual way it can be doubled or credited.
During the Darts bonus the player can increase the reward with a good shot. We must choose which animal – the stag-beetle or the ladybird – should throw the dart. Depending from the result of the shot our present reward is multiplied by 1, 3, 5 or 7. The reward must be accepted by the START button, and on the usual way it can be doubled or credited.
The number of the winning lines can be 1 – 20 and adjustable with the HOLD5/LINES button. The value of the bet on one line is the following: 1, 5, 6, 10, 20, 30, 40, 50, 60, 70, 80, 90 and 100. The value of all bets cannot be bigger than 2000 or the set maximum. The lowest and highest limit of the selectable bet is adjustable by the operator and therefore it may differ from the above list. The paytable is displayed on the information screen, this can be called by pressing the HOLD4 button or it is on the second monitor.
Set the value of the bet with the BET button. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. By pressing the HOLD button any reel can be stopped. On one line three similar symbols means a winning combination. The SCATTER (GD) symbol can be anywhere on the game field, if two or more appears it means a reward. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button to the doubling game.
The bonus table is on the left side of the game field. There are three different bonuses; each has its own counter. The reward lowers the appropriate counter and if it reaches 0, it is activated. During the bonus games the rewards are the same as in the main game, but the bonus counters value in unchanged. The sum of the main and bonus games reward goes into the prize. This value with the START button can be credited or with the BET button it can be doubled.
On the game field three or more SCATTER (GD) symbol lowers its counter and when it reaches zero, two free spins is the reward. During the free spins the background colour of the game is changed, in the game only the Scatter, Star and Bag symbols plays, on the reels empty spaces left.
The counter is lowered by the COLT reward. When reaching the 0 the prize is five free spin and six bullets. After a rotation on any lines there are two similar symbols, and then the third can be replaced by a shot. The possible positions are viewable by the HOLD2 button and we can see the possible reward value too. The HOLD4 button is for the shot. After a spin we can shot as many as necessary according to the possible combinations or without any shot we can rotate a new by pressing the START button. It depends from the skills of the player the usage of the six shot in the five spin.
The player can set the number of the active winning lines and the bet at the beginning of the game with the BET and HOLD5 buttons. During the winning line set-up, the lines are dis-played on the game field. After this by pressing the START button the value of the bet is deducted from the CREDIT, all of the reels start to rotate and in short time they will stop. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button the reward is transferred to the doubling process. The WILD (king) symbol replaces any other except the BONUS. The WILD alone has a reward value. The WILD replaces the scatter also. On the given line, always the highest prize is valid.
If anywhere on the stopped reels three, four or five BONUS symbol appears, a bonus game is the reward. On the appearing bonus screen, the player can see in three rows five-five chests from the bottom to the top. The chests are different in materials with wood, silver and gold ornaments. In the first round the number of the occurred BONUS symbols defines the group of the chests to choose from. The player can try the wood chest with three BONUS, with four symbols the silver and with five the golden. In the wood chests instant reward or a silver key occurs. If the prize was a key, the player can open one of the silver chests in the next row. The silver chest contains instant reward or gold key. If a key was in the chest, the player can step up one more level and choose one from the golden chest. In this case only instant prize can be the result. The outcome should be accepted by the START button and with the usual methods it can be credited or doubled.
The number of the winning lines can be one to ten, to set them use the HOLD5/LINES button. The selectable bets per line are the following: 1, 5, 10, 20, 40, 50, 100, 150, and 200. The sum of all bets cannot be more than 2000 or the maximum set in the menu. The lower and upper limit of the bet is adjustable by the operator, so it can be different from the above list. The reward table is displayed on the upper monitor in two screen mode; with one display the HOLD4 button shows.
At the beginning of the game the player can set the value of the bet with the BET button. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button the reward is transferred to the doubling process. If no winning combination is achieved, a new game starts at the prize of the bet by pressing the START button again. In the game all ten winning lines are active; the winning combinations direction is from the left to the right. Three or more beachball symbols are a winning situation if they are not on a winning line (SCATTER).
At the beginning of the game we can set the value of the bet with the BET button. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. By pressing the HOLD button any reel can be stopped. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button to the doubling game.
First on the appearing screen the player must select 2, 4 or 6 pieces – depending from the number of the areas where the flowers opened – from the side honeycombs with the HOLD1 – HOLD5 and the START buttons and this will give the number of the free spins (between 5 and 25). From the inner honeycombs only one is selectable, it will give the multiplier value (between 2 and 8) during the free spins. After the selection, the spin begins. If during the free spins in any area all of the flowers are opened, then 10 more free spins is the reward.
The winning lines starts from the three positions on the left hand side marked with arrows and can continue on the right to any neighbour cell. The number of the winning lines is not adjustable. The value of the bet on one line is the following: 1, 5, 10, 20, 40, 50, 60, 100, 200, 400, 500, 600, 1000, 1500 and 2000. The lowest and highest limit of the selectable bet is adjustable by the operator and therefore it may differ from the above list. The Paytable is displayed on the information screen, this can be called by pressing the HOLD4 button or it is on the second monitor in two screen mode.
At the beginning of the game we can set the number of winning lines and the value of the bet with the BET and HOLD5 buttons. When changing the lines, the winning lines are displayed on the game field. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. With the HOLD5 button the reels can be stopped. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button to the doubling game.
First on the appearing screen the player must select 2, 4, 6, 8 or 10 pieces – depending from the number of the areas where the flowers opened – from the side honeycombs with the HOLD1 – HOLD5 and the START buttons and this will give the number of the free spins (5 - 25). From the inner honeycombs only one is selectable, it will give the multiplier value during the free spins. After the selection, the spin begins. If during the free spins in any area all of the flowers are opened, then ten more free spins is the reward.
The number of the winning lines can be 1 – 20 and adjustable with the HOLD5/LINES button. The value of the bet on one line is the following: 1, 5, 6, 10, 20, 30, 40, 50, 60, 70, 80, 90 and 100. The value of all bets cannot be bigger than 2000 or the set maximum. The lowest and highest limit of the selectable bet is adjustable by the operator and therefore it may differ from the above list. The paytable is displayed on the information screen, this can be called by pressing the HOLD4 button or it is on the second monitor in two screen mode.
At the beginning of the game the player can set the actual value of the bet with the BET button. The value of the bet is deducted from the CREDIT after pressing the START button, the three reels start to rotate and within a short time they will stop. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button the prize is transferred to the doubling process. If no winning combination is achieved, a new game starts at the prize of bet by pressing the START button again. During the game all of the twenty seven winning lines are always active.
The selectable bets are the following: 1, 5, 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000. The lower and upper limit of the bet is adjustable by the operator, so it can be different from the above list. The reward table is displayed on the upper monitor in two screen mode; with one display the HOLD4 button shows.
At the beginning of the game the player can set the actual value of the bet with the BET button. The value of the bet is deducted from the CREDIT after pressing the START button, the four reels start to rotate and within a short time they will stop. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button the prize is transferred to the doubling process. If no winning combination is achieved, a new game starts at the prize of the bet by pressing the START button again. During the game all of the eighty one winning lines are always active.
At the beginning of the game the player can set the actual value of the bet with the BET button. The value of the bet is deducted from the CREDIT after pressing the START button, the three reels start to rotate and within a short time they will stop. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button the prize is transferred to the doubling process. If no winning combination is achieved, a new game starts at the prize of bet by pressing the START button again. During the game all of the twenty seven winning lines are always active.
The player can set the number of the active winning lines and the bet at the beginning of the game with the BET and HOLD5 buttons. During the winning line set-up, the lines are displayed on the game field. After this by pressing the START button the value of the bet is deducted from the CREDIT, all of the reels start to rotate and in short time they will stop. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button the reward is transferred to the doubling process. The WILD (king) symbol replaces any other except the BONUS. The WILD alone has a reward value. The WILD replaces the scatter also. On the given line, always the highest prize is valid
If anywhere on the stopped reels three, four or five BONUS symbol appears, a bonus game is the reward. On the appearing bonus screen, the player can see in three rows five-five chests from the bottom to the top. The chests are different in materials with wood, silver and gold ornaments. In the first round the number of the occurred BONUS symbols defines the group of the chests to choose from. The player can try the wood chest with three BONUS, with four symbols the silver and with five the golden. In the wood chests instant reward or a silver key occurs. If the prize was a key, the player can open one of the silver chests in the next row. The silver chest contains instant reward or gold key. If a key was in the chest, the player can step up one more level and choose one from the golden chest. In this case only instant prize can be the result. The outcome should be accepted by the START button and with the usual methods it can be credited or doubled.
At the beginning of the game we can set the number of winning lines and the value of the bet with the BET and HOLD5 buttons. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. By pressing the HOLD buttons any reel can be stopped. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button to the doubling game. The WILD (Lucky Luciano) symbol replaces any, except the SCATTER (lady), but alone it has a prize. On the given line always the bigger prize is valid
The SCATTER symbol counts on the whole game field, not just only on the active lines. If three or more SCATTER symbols occur, above the prize, 10 free spin is the reward. During the free spins, more free spin reward is possible. At the beginning of the free spins a tablet falls into the screen. The program chooses one from the symbols on the tablet; this will be the bonus symbol during the free spins. The selected bonus symbol acts as a SCATTER – for winning it does not have to be on the winning lines – furthermore in the case of winning, the prize is multiplied by the number of the winning lines, as if turned in on all winning lines, this is indicated with the symbol copied in the full height of the reel. If a free spin comes during the free spin cycle, there is no new bonus symbol selection, just the number of the free spins increases
At the beginning of the game we can set the number of winning lines and the value of the bet with the BET and HOLD5 buttons. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. By pressing the HOLD buttons any reel can be stopped. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button to the doubling game. The WILD (Wizard) symbol replaces any, except the SCATTER (magic ball), but alone it has a prize. On the given line always the bigger prize is valid.
The SCATTER symbol counts on the whole game field, not just only on the active lines. If three or more SCATTER symbols occur, above the prize, 10 more spin is the reward. During the free spins, more free spin reward is possible. At the beginning of the free spins a stone tablet falls into the screen. The program chooses one from the symbols on the tablet; this will be the bonus symbol during the free spins. The selected bonus symbol acts as a SCATTER – for winning it does not have to be on the winning lines – furthermore in the case of winning, the prize is multiplied by the number of the winning lines, as if turned in on all winning lines, this is indicated with the symbol copied in the full height of the reel. If a free spin comes during the free spin cycle, there is no new bonus symbol selection, just the number of the free spins increases.
The number of the winning lines is between 1 and 20. The value of the bet on one line is the following: 1, 5, 6, 10, 20, 30, 40, 50, 60, 70, 80, 90 and 100. The lowest and highest limit of the selectable bet is adjustable by the operator, because of it can be different from the above list. To see the Paytable press the HOLD4 button or on dual screens it is displayed on the second monitor.
At the beginning of the game we can set the number of winning lines and the value of the bet with the BET and HOLD5 buttons. When changing the lines, the winning lines are displayed on the game field. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button to the doubling game. The WILD (Champagne bucket) symbol replaces any, except the BONUS and SCATTER, but alone it has a prize. On the given line always the bigger prize is valid.
The SCATTER (Girl with glass) symbol counts on the whole game field, not just only on the active lines. Three or more SCATTER symbols triggers the reward.
If on the first and fifth reel at the same time, anywhere the BONUS (Mixer boy) symbol appears, the mixer bonus game begins. First on the appearing screen the player must select from the five girls with the HOLD1 – HOLD5 and the START buttons and this will give the number of the free spins (between 5 and 25). For the girl a drink must be selected, it will give the multiplier value (between 2 and 8) during the free spins. After the selection, the spin begins with the START button. In the end of the game the reward can be credited or doubled on the usual way.
The number of the winning lines can be 1 – 20 and adjustable with the HOLD5/LINES button. The value of the bet on one line is the following: 1, 5, 6, 10, 20, 30, 40, 50, 60, 70, 80, 90 and 100. The value of all bets cannot be bigger than 2000 or the set maximum. The lowest and highest limit of the selectable bet is adjustable by the operator and therefore it may differ from the above list. The paytable is displayed on the upper screen in two monitor mode or it can be called by pressing the HOLD4 button in one screen configuration.
At the beginning of the game we can set the value of the bet with the BET button. When changing the lines, the winning lines are displayed on the game field. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. With the HOLD buttons the reels can be stopped. If there was a winning combination, then its value appears in the WIN field. After the prize animation the winning symbols disappearing with a vortex animation and the empty spaces are filled with new symbols from the top to the bottom. The newly formed rewards are calculated double, triple, quadruple and quintuple multipliers. This multiplier maximum is five. This prize can go to the CREDIT with the START button or with the BET button to the doubling game. The WILD (Orca) symbol replaces any, except SCATTER (Shell), but alone it has a prize. On the given line always the bigger prize is valid.
The number of the winning lines is 20 and not adjustable. The value of the bet on one line is the following: 1, 5, 6, 10, 20, 30, 40, 50, 60, 70, 80, 90 and 100. The value of all bets cannot be bigger than 2000 or the set maximum. The lowest and highest limit of the selectable bet is adjustable by the operator and therefore it may differ from the above list. The Paytable is displayed on the upper screen in two monitor mode or it can be called by pressing the HOLD4 button in one screen configuration.
At the beginning of the game the player can set the actual value of the bet with the BET button. The value of the bet is deducted from the CREDIT after pressing the START button, the three reels start to rotate and within a short time they will stop. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button the prize is transferred to the doubling process. If no winning combination is achieved, a new game starts at the prize of bet by pressing the START button again. During the game all of the twenty seven winning lines are always active. Wild symbol subtitutes for all symbols.
At the beginning of the game the player can set the value of the bet with the BET button. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button the reward is transferred to the doubling process. If no winning combination is achieved, a new game starts at the prize of the bet by pressing the START button again. In the game all ten winning lines are active; the winning combinations direction is from the left to the right. WILD substitutes all symbols, except SCATTER.
The SCATTER symbol counts on the whole game field, not just only on the winning lines but must be scattered from left to right. If three or more SCATTER symbols occur, above the prize, 12 free spin is the reward. During the free spins, more free spin can not be win again. During free games the appearance of pirate milady symbol anywhere on the middle reel, doubles the current win.
The BET button sets the actual value of the game. When this value changes, the rewards in the reward table also change, according to the actual bet. The START button begins the first game. Five new cards dealt and above the middle the 1st DEAL label appears. Simultaneously the actual bet is deducted from the credit and the following labels appearing in the information field: HOLD CARDS – SELECT BET – PUSH START The program recognises the possible winning combinations and automatically holds the cards. With the five HOLD buttons the good cards can be kept or the program selected ones deleted for the second deal. Pressing again the START the not held cards exchanged. Above the middle card the 2nd DEAL label displayed and a new bet value is deducted from the credit. If there is no winning combination from the actual deal, then this game is ended. If there is a winning combination the BET button accepts the rewards in the first and second round, after this the player can decide to double or credit it.
Lost games with low pair (2–9) without joker trigger the proper lamp on Bonus area. Bonus 21 game starts when all the numbers from 2 to 9 are lit on bonus area. It is actually a kind of Black Jack game. Until the score less than 16 the player must draw new card. If the score greater or equal 16 the player can credited the prize. If the score equal 21 the game ended and the player win maximum prize. If the score greater than 21, the game ended and the player leave the bonus game with empty hand.
Joker without winning activate “Good Equal” then “New Card” lamp.
The prize won't lost when Good Equal is active and card of the same rank is drawn. Player may draw new base card(pressing HOLD 5) when New Card is active.
The value of cards from A to K can be seen on top of the screen. The base card is marked with bright colour. The player can bet if the next pulled card has greater or less value. If the player were right in the tip, the value of the prize box doubles and the game can continue. Otherwise the value of the prize box turn to zero and the doubling is ended.
We can set the value of the bet with the BET button. The value of the bet is deducted from the CREDIT after pressing the START button, the lower three reels starts to rotate and within a short time they will stop one by one. If there was a winning combination, then it’s copied into the upper and middle reels. If there was no winning combination for the first spin, the program holds the probable combination, but the player can alter the held reels with the HOLD buttons. The held reels appear on the upper and middle reels and pressing the START again and the deduction of a new bet, the not held reels will rotate new symbols. In that case if there was a reward, then its value appears in the WIN field and it can go to the CREDIT with the START button or with the BET button to the doubling game.
When the START button is pressed in the bonus windows all of the three fields filled randomly a value between 10 and 50, these are multiplier values. If on the reels three BELL symbols appear, then it is a bonus reward. The reels and the bonus fields are linked together according to the A, B, and C letters. So if the three BELLS occur on the middle reel, which is marked with B, then the bonus window’s B field will give the reward. Of course the three BELLS can occur on all reels; in this case the “A” counter is linked to the lower reel, the “B” to the middle and “C” to the upper. The sum of these rewards goes to the WIN and it can go to the CREDIT with the START button or with the BET button for doubling.
The selectable bets are the following: 1, 5, 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000. The lowest and highest limit of the selectable bet is adjustable by the operator and therefore it may differ from the above list. The WILD symbol replaces any, including the bonus figures.
We can set the value of the bet with the BET button. The value of the bet is deducted from the CREDIT after pressing the START button, the lower three reels starts to rotate and within a short time they will stop one by one. If there was a winning combination, then it’s copied into the upper and middle reels. If there was no winning combination for the first spin, the program holds the probable combination, but the player can alter the held reels with the HOLD buttons. The held reels appear on the upper and middle reels and pressing the START again and the deduction of a new bet, the not held reels will rotate new symbols. In that case if there was a reward, then its value appears in the WIN field and it can go to the CREDIT with the START button or with the BET button to the doubling game.
When the START button is pressed in the bonus windows all of the three fields filled randomly a value between 10 and 50, these are multiplier values. If on the reels three BELL symbols appear, then it is a bonus reward. The reels and the bonus fields are linked together according to the A, B, and C letters. So if the three BELLS occur on the middle reel, which is marked with B, then the bonus window’s B field will give the reward. Of course the three BELLS can occur on all reels; in this case the “A” counter is linked to the lower reel, the “B” to the middle and “C” to the upper. The sum of these rewards goes to the WIN and it can go to the CREDIT with the START button or with the BET button for doubling.
At the beginning of the game the player can set the actual value of the bet with the BET button. The value of the bet is deducted from the CREDIT after pressing the START button, the three reels start to rotate and within a short time they will stop. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button the prize is transferred to the doubling process. If no winning combination is achieved, a new game starts at the prize of bet by pressing the START button again. During the game all of 27 winning lines are always active.
At the beginning of the game we can set the value of the bet with the BET button. When changing the lines, the winning lines are displayed on the game field. The value of the bet is deducted from the CREDIT after pressing the START button, the three reels starts to rotate and within a short time they will stop one by one. With the HOLD buttons the reels can be stopped. If there was a winning combination, then its value appears in the WIN field. This prize can go to the CREDIT with the START button or with the BET button to the doubling game.
The lowest and highest limit of the selectable bet is adjustable by the operator. To see the Paytable press the HOLD4 button or on dual screens it is displayed on the second monitor. The base of the prize is the sum of all bet – the price of a spin. Only three similar symbol on the same line wins. The fruit reward has equal value on every line, the Seven, Star and Bar reward value depends from its location.
At the beginning of the game we can set the value of the bet with the BET button. When changing the lines, the winning lines are displayed on the game field. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. With the HOLD buttons the reels can be stopped. If there was a winning combination, then its value appears in the WIN field. After the prize animation the reels slides to the right and to the first reel new symbols rotated in, so new winning combinations can be formed. This prize can go to the CREDIT with the START button or with the BET button to the doubling game.
The number of the winning lines is five and not adjustable. The value of the bet on one line is the following: 1, 5, 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000. The lowest and highest limit of the selectable bet may differ from the above list.
The base of the prize is sum of all bets – the price of one spin.
At the beginning of the game we can set the value of the bet with the BET button. When changing the lines, the winning lines are displayed on the game field. The value of the bet is deducted from the CREDIT after pressing the START button, the three reels starts to rotate and within a short time they will stop one by one. With the HOLD buttons the reels can be stopped. After the first spin the program automatically holds the promising reels, but the player can override them. In the second spin only the not held reels rotate. If there was a winning combination, then its value appears in the WIN field. This prize can go to the CREDIT with the START button or with the BET button to the doubling game.
The number of the winning lines is five and not adjustable. The selectable bets are the following: 1, 5, 10, 20, 50, 100, 200, 300, 400, 500, 1000, 1500 and 2000. The lowest and highest limit of the selectable bet is adjustable by the operator and therefore it may differ from the above list. The base of the prize is the sum of all bet – the price of a spin. Only three similar symbol on the same line wins. The fruit reward has equal value on every line, the Seven, Star and Bar reward value depends from its location.
At the beginning of the game the player can set the value of the bet with the BET button. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button the reward is transferred to the doubling process. If no winning combination is achieved, a new game starts at the prize of the bet by pressing the START button again. In the game all forty winning lines are active; the winning combinations direction is from the left to the right. Three or more star symbols are a winning situation if they are not on a winning line (SCATTER).
At the beginning of the game we can set the number of winning lines and the value of the bet with the BET and HOLD5 buttons. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. By pressing the HOLD buttons any reel can be stopped. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button to the doubling game. The WILD (Witch) symbol replaces any, except the SCATTER (magic ball), but alone it has a prize. On the given line always the bigger prize is valid.
The SCATTER symbol counts on the whole game field, not just only on the active lines. If three or more SCATTER symbols occur, above the prize, 10 more spin is the reward. During the free spins, more free spin reward is possible. At the beginning of the free spins a stone tablet falls into the screen. The program chooses one from the symbols on the tablet; this will be the bonus symbol during the free spins. The selected bonus symbol acts as a SCATTER – for winning it does not have to be on the winning lines – furthermore in the case of winning, the prize is multiplied by the number of the winning lines, as if turned in on all winning lines, this is indicated with the symbol copied in the full height of the reel. If a free spin comes during the free spin cycle, there is no new bonus symbol selection, just the number of the free spins increases.
At the beginning of the game the player can set the value of the bet with the BET button. The value of the bet is deducted from the CREDIT after pressing the START button, the five reels starts to rotate and within a short time they will stop one by one. If there was a winning combination, then its value appears in the WIN field, with the START button it goes to the CREDIT field or with the BET button the reward is transferred to the doubling process. If no winning combination is achieved, a new game starts at the prize of the bet by pressing the START button again. In the game all forty winning lines are active; the winning combinations direction is from the left to the right and right to left.